πΌLAND Upgrade

$LANDs come with 1X size by default. $LAND upgrade allows you to level up and get a new $LAND out of two $LANDs using an amount of $FARM tokens. This way you can fill your available $LAND slots with better ones and get more $BERRY, eventually more $FARM.
Rules
$LAND to level up must be equal. For example, you can upgrade with 1x Sandy and 1x Silty but 1x Sandy and 2x Silty is not possible.
No upgrade for 4x $LANDs because that is the maximum level.
Random number
The upgrade process starts with a random number between 0-100. We'll use it for calculations following. Let's define it here:
R = A random number between 1β100
Upgrade price
An amount of $FARM tokens is required to level up. This amount depends on the levels of $LANDs you are upgrading.
This is how we calculate it:
x= 900 (base price) y= 100 (extra price per level) z= 3 (level of your $LANDs)
x + (y * z) = 1200 $FARM tokens required for upgrade
Burn probability
There is a possibility to lose both of your two $LANDs and get nothing in return. This possibility depends on the levels of $LANDs you are upgrading.
This is how we calculate it:
x: 5 (base burn probability) y: 1 (additional burn probability per level) z: 2 (level of your $LANDs)
x + (y * z) = 7%
In the calculation above, if R is lower or equal to 7 then both two $LANDs get burned and the user gets nothing in return.
Level up calculation
Letβs say you want to level up using 1X Sandy Land and 1X Clay Land to get a 2X $LAND.
This is how it works:
x= 60,000 Total Land Supply y = 20,000 Total Sandy Lands z = 10,000 Total Clay Lands

Probability threshold to get a 2X Clay Land
if R is greater than y2 then: you get 2X Clay $LAND (level and soil type up)
otherwise: you get 2x Sandy $LAND (level up).
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